![]() ![]() ![]() Marquise Gems, and Ruby Gem Revamp - A new more powerful tier of gems is added, the Marquise gems.Nephalem Valor - The Nephalem Valor buff now stays on when a character moves to the next Act, so it is possible to farm through multiple acts at level 60.The damage reflected is capped at 10% of the monster's current health. It now works much like the Shielding affix a monster with Reflects Damage will periodically have a visual effect, and when that's active it can reflect damage. Reflects Damage - The Reflects Damage elite monster affix has been overhauled. ![]() The recipes for most of these items are mainly dropped by 8 bosses throughout the game. They use the new Demonic Essence crafting material, which is also account-bound and drops from elite mobs and bosses. These can potentially roll the best in slot stats. ![]() Account-Bound Crafted Rare Items - There are 5 new account-bound crafted Rare items added in patch 1.0.7: in the chest armor, shoulders, gloves, bracers, and amulet slots.The new crafting material Demonic Essence has an increased drop rate at higher Monster Power levels, providing other incentive to run at higher levels. Public Games can be now be run with Monster Power above MP0, so players can group up easily without being stuck at MP0. This was done to make it more worthwhile for level 60 characters to farm at higher Monster Power levels, instead of only running on MP0 or MP1. The biggest change is that high MP levels give more experience than before. Monster Power - The Monster Power system is expanded in patch 1.0.7, and used to control the drop rates for different types of drops.This was initially called Dueling, but was renamed late in the PTR process to Brawling. A group of either 2, 3, or 4 characters can engage in the pvp combat. This is a simple free-for-all brawling system, where players can attack and defeat each other in the new Scorched Chapel pvp area. Brawling - Patch 1.0.7 brings the first player versus player content to Diablo III. ![]()
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